Rust is a survival video game for PC/Mac/Linux in which players have to do their best to cobble together the most rudimentary kind of life after an extreme bug-out bag scenario. Quoting the promotional text for the game, “The only aim here is to survive. To do this you will need to overcome struggles such as hunger, thirst and cold. Build a fire. Build a shelter. Kill animals for meat. Protect yourself from other players. Create alliances with other players and together form a town. Whatever it takes to survive.”
In initial versions of the game, every character was white, but in March the game developers introduced a broader racial palette in an update—the tricky thing being that race is randomly assigned to avatars based on a randomized agorithm based on the player’s Steam ID—and can never be changed again. On a blog post, lead developer on the game Garry Newman explained, “Everyone now has a pseudo unique skin tone and face. Just like in real life, you are who you are – you can’t change your skin colour or your face. It’s actually tied to your steamid.”
It’s a risky strategy when you consider that if a white supremacist broheim ends up having to play the game with a black guy as his on-screen surrogate, he might well just stop playing altogether. Of course, the gamble is that people’s desire to enjoy the game trumps their seldom-examined racial biases.
As Kotaku commented, “Multiplayer survival game Rust ... randomly generates players’ physical characteristics for them, imitating the screaming chaos of biology rather than letting players choose. It then ties that selection to players’ Steam ID (as opposed to a single session or server) so they can’t game the system. You work with what you’ve got. Earlier this year, the development team added skin tone to the mix, prompting some controversy and even in-game racism.”
Now this week Rust developers have added a fascinating new quirk—randomized penis length. Just as with skin color, penis length is a randomly generated outcome based on the Steam ID. On reddit an mp4 file was posted demonstrating some of the variance in physical build, both for the avatars’ full bodies and for their penises. It’s one of the funnier things I’ve seen lately—here’s a taste:
Forcing players to deal with their god-given (new) race or penis size is the kind of immersive mindfuck only video games can deliver. It may have been noticed that all of the avatars mentioned so far in Rust are male. The developers recently let it be known that they are “investigating a female model.” To their credit they are pushing for the opposite side of the female body type spectrum as Tomb Raider: “We really don’t want to make the female model unrealistic in the sense of her being aesthetically idealised. In the same way that our male models aren’t perfect specimens of the male body, neither should the female be. No huge boobs nor four-inch waists here.”
Indeed, in our all-too-familiar world in which women are objectified by default, it’s refreshing to see women’s bodies depicted in a realistic way—and to see men get the exact same kind of treatment.
Here’s a depiction of the Rust female bodies in development:
via Kill Screen