This morning Dangerous Minds pal Chris Holmes (he’s been all over the media recently with his “Anti-Paparazzi” clothing line) sent over the Soundcloud files of a couple of the “Ziggy Stardust” remixes produced, but ultimately not used, for Disney’s Fantasia videogame.
Although the remixes are simply wonderful as heard here, when Chris demoed the songs for me in his studio, he showed me his innovative idea for the game, which would have allowed the player to “parallel remix” (or “conduct”) the song on the fly, as with Ableton Live, or a similar program.
The idea for the remixes was to create fourteen separate remixes simultaneously in Ableton, and then have all of those tracks available in groups (drums, lead lines, strings, vocals, guitars) available to the user in the game to make their own remix each time they play the game. I think the concept of parallel remixing has a lot of potential in the VR, webspace, and future Oculus like worlds where users actions determine the how the music develops. It’s been sitting on my hard drive for almost two years now. The remixes turned out great, but I think the most important thing is turning people on to the concept of parallel remixing.
You could strip it down to the original version at any point or to a totally acoustic version, or go totally orchestral. These mixes have elements of each. It was very difficult because the timing had to remain in time with the original Bowie song which speeds up and slows down around 15 bpm over the course of the song. It would be far easier to do it with a consistent bpm.
This is the second version of our Fantasia “parallel remix” of “Ziggy Stardust.” This one is more electro dubstep, playing the game you can morph between any of the mixes and make your own using the game controller.