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Black metal murderer releases terrible white supremacist role playing game
09.04.2015
03:16 pm
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Black metal murderer releases terrible white supremacist role playing game


 
Guiding spirit of black metal Varg Vikernes spent 15 years in a Norwegian prison cell for the crime of murdering his fellow black metal practitioner Øystein Aarseth (a.k.a. Euronymous) in August 1993. It is also alleged that he was involved in the burning of at least three churches, although Vikernes denies this. Charmingly enough, on the cover of the EP Aske, released in 1992 by Vikernes’ one-man music project Burzum is a black-and-white picture of one of the churches he is alleged to have torched (the title is also the Norwegian word for “ashes”). (Anyone wishing to learn more about the whole bloody mess is encouraged to check out Michael Moynihan and Didrik Soderlind’s Lords of Chaos: The Bloody Rise of the Satanic Metal Underground.)

Vikernes was released on parole in 2009 and currently resides in France, where, according to Wikipedia, Vikernes “promotes a neo-völkisch ideology (Odalism) based on the idea that White Europeans should re-adopt native European values, including elements of traditional paganism.” He has also released a RPG similar to Dungeons & Dragons called Myfarog that espouses explicitly white supremacist beliefs.
 

 
The name Myfarog is a kind of acronym, standing for “MYthic FAntasy ROle-playing Game.” Intrepid reporter Jeff Treppel at Metal Sucks went and acquired a copy of the game (it’s a book, really) and wrote up an incisive account of why it’s a terrible game and also, far more important, why it’s a really racist game. As Treppel writes: “Look, I’m not stupid. ... You want to know just how racist this RPG is. Well, spoiler: it’s really fucking racist.” The game is designed to propagate Vikernes’ white supremacist beliefs, and it does that with no noticeable subtlety.

Here’s Treppel’s summary of the racial schema used in Myfarog:

There are a wide variety of races available for the player to choose from, as long as that race is Scandinavian. The lighter the hair and the fairer the skin, the more blessed by the gods your character is. And, of course, the higher born the better. Nobles are naturally superior to the peasantry in this world. It’s the natural order of things.

Treppel also includes an image from the book, a full page describing the groups that correlate to Christians, Muslims, and Jews in the Myfarog schema, which is so disgusting that Treppel declines to summarize the contents. Suffice it to say that

People of Middle Eastern and African descent are represented. They are the “filthy”, “vulgar”, “poorly educated”, “animalistic” Koparmenn (“Copper Men”). You can’t play them; they are intended to be cannon fodder. There are two varieties of Copper Men: the Skrælingr (“Weaklings”) and the Myrklingr (“Darklings”). I’m pretty sure that the Weaklings are supposed to be Semitic people, as they receive a bonus to trickery. The Darklings, meanwhile, receive a bonus to spear throwing. You can guess who they’re supposed to represent.

As Treppel points out, this summary of the “motivations for adventure” concludes with a description of a campaign in which you must defend a realm from “savage and subhuman Koparmenn and untrustworthy Eirmenn” that is indistinguishable from ethnic cleansing:
 

 
As mentioned, the game is apparently so convoluted that it’s well-nigh unplayable, so it’s just too bad if you happen to be a big fan of Nazi ideologies!

Here’s a commercial for the game from last October:
 

 
Here’s Vikernes discussing the relationship between a survivalist worldview and RPGs:
 

 
via Kill Screen
 

Posted by Martin Schneider
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09.04.2015
03:16 pm
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