A few years ago, I was living in New York City but had struck up some friendships in Cleveland, where I would eventually relocate. I had heard about this funny game Cards Against Humanity and it had struck my fancy, so I plunked down 25 bucks in some virtual kiosk and got myself a set. At a New Year’s Party in Cleveland a few months later, I unveiled it to the assembled revelers, and it rapidly became the dominant activity of the party. A few months later, and it was hard to find a party where it did not get mentioned as a possible activity.
Cards Against Humanity, the self-styled “party game for horrible people,” was the brainchild of multiple people, one of the most prominent of whom was Max Temkin, who has now teamed up with video game producers Mike Boxleiter and Tommy Maranges to find out if they could create a “social deduction” board game with the addictiveness of CAH.
My money says that they have.
The subject of an attention-getting Kickstarter that amassed nearly $1.5 million, Secret Hitler became available to consumers around the time of Donald Trump’s inauguration, which certainly speaks to impeccable timing on the part of Goat, Wolf, and Cabbage LLC, the company that is distributing the game. The game made a minor splash in late February when they shipped a free copy to all 100 U.S. Senators, thereby making explicit whatever metaphorical connections to the daily headlines may have been buzzing around your brain.
As with Cards Against Humanity, the people behind Secret Hitler have taken a staunchly populist and what might be termed anti-corporate approach—and the two games are united by a similar sense of cheeky humor. In both cases users have been encouraged to print up their own sets of the game for free, if they so choose. Here’s the GitHub online implementation of the game. To celebrate Black Friday in 2014, the CAH people invited people to send them six bucks in exchange for “Bullshit,” which is exactly what they ended up receiving.
In the game, it’s Germany 1932, and the Liberals are pitted against the Fascists (one of whom is Hitler). The Fascists know which players are Fascists (and by extension, which players are Liberals), but the Liberals don’t know what side any of the other players is on. Gameplay varies according to the number of players (5-10), but in most versions Hitler does not know who his (or her) supporters are.
Every game begins with a clever ritual in which all players close their eyes, and then, on a given cue, Fascists open their eyes and ID one another. The game comes with an app in which a recorded message by Wil Wheaton guides you through the process.
The game proceeds by repeatedly naming a President who must select a Chancellor, the two of whom then must collaborate to place Liberal or Fascist policies on the board. Both sides have two paths to victory: if the Liberals place 5 policies on the board, they win, and the same is true of the Fascists, except they need 6 policies. The Liberals can win by assassinating Hitler, and the Fascists can win if they manage to get Hitler elected Chancellor after sufficient information about the players’ identities has been distributed (that is, after three Fascist policies have made it onto the board).
Basically, at every point in the game, all players will be claiming to be Liberals; the trick is to track game moves to figure out who is actively pushing Fascist policies and who has been forced by circumstance to promote them against their will.
More after the jump…